I can break out of maps, will notice small visual bugs, and I seem to always find invisible collision or places to get the character stuck I always give the UI adequate attention as well. Simply put, I have a knack for catching the smallest of bugs. Since I had spent most of my map implementation time in "Shroom Shire," I was fairly confident about that map's quality (at least as a starting point) and decided to focus most of my time on other maps regardless, by the end of the project, I had checked all 6 maps thoroughly for bugs and feedback. It was a good role for me given my experience as Lead QA on The Mysterious Misadventures of Molly and Mordecai team. In the last stretch of production, I was asked to be on the quality assurance team. Sometimes this involved lowering a spline point and other times this involved resculpting tiny parts of the terrain - a task I became skilled at while working on the track for Snowpainters. Once the landscape was in a semi-fi nal form, I went around the entire "Shroom Shire" map and made sure that the bottom of every fence was perfectly lying on the terrain in a natural way. In some cases where the fences did not look correct in size, shape, or angle with the spline tool (which sometimes can happen with rails, banking curves, and tighter corners), I removed the mesh from the spline segment and hand placed and resized a fence mesh in its place that looked more natural. Fences were 95% part of a spline system I initially suggested using this spline system while working with the Snowpainters team, and suggested it again on this project I shared a complete wiki that I built for the Snowpain ters team with the Hex Rally Racers team, and gave them the same risk analysis sheet I created for the former team.
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